[etoys-dev] Re: Need for translation in DrGeo

Ricardo Moran richi.moran at gmail.com
Sat May 15 20:30:13 EDT 2010


>
> This is known problem of current implementation.  Translation stuff is
> assuming all of tile strings belong to default domain.


Hi, where is the code for translating the viewer tiles? I mean: where is
#translated called?
Because I was thinking we may want to modify it to ask it's text domain to
the player. We can have something like

Player>>defaultTextDomain
    ^'Etoys-tiles'

and if I make a project with a different set of tiles I can subclass Player
and define my own text domain. I know this is not important for the DrGeo
case because it will be included in the image but for future tools we may
have to do something about it.
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