[Vm-dev] CMake for Windows?

David T. Lewis lewis at mail.msen.com
Mon May 17 15:25:57 UTC 2010

On Sun, May 16, 2010 at 11:15:50PM +0200, Geoffroy Couprie wrote:
> Hello,
> Here is the latest set of files for CMake:
> http://eleves.ec-lille.fr/~couprieg/divers/changes-16-05-10.tar.gz
> (you have to remove platforms/win32/vm/config.h to make it build)
> I tried to remove the dependency on the Squeak-win2-tools package. The
> Direct3D code still uses a lot of DirectX 7 structures, and the recent
> MinGW toolchain provides DirectX 8, so the B3DAccelerator plugin
> doesn't build right now. If it's ok, I'll send other patches to make
> it work with the new version. Otherwise, it's possible to modify
> config.cmake for B3DAccelerator to use DirectX 7.
> Could these patches be included now? The Unix VM builds without any
> problem, so it can become the main way to build it (just replace
> platforms/unix/cmake/configure by platforms/cmake/configure in the
> tutorials). There may still be some problems with the Windows build,
> but I'll send more patches once these are pushed in the svn :)

Hi Geoffroy,

Thanks for your work on this. I think that Ian and Andreas will need
to respond with respect to inclusion in the platforms sources. Ian
originated the CMake work and is responsible for anything that might
be included in the unix tree. Andreas is responsible for the Windows
VM and build process, and I don't know if he has a view concerning
use of CMake.


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