Is there a way of putting Wonderlands into BookMorphs? I tried the obvious thing of dragging the camera window into a page then saving it. When it came back, it couldn't find WonderlandActor24.
Mark
-------------------------- Mark Guzdial : Georgia Tech : College of Computing : Atlanta, GA 30332-0280 (404) 894-5618 : Fax (404) 894-0673 : guzdial@cc.gatech.edu http://www.cc.gatech.edu/gvu/people/Faculty/Mark.Guzdial.html
The Wonderland creates classes for each player, just like Morphic Scripting. Thus, you need to ship each player's class with it. Seems like Scripting objects retain their info both in class and in the instance (not sure, haven't investigated), but Wonderlands don't.
-- Bolot Kerimbaev College of Computing Atlanta, GA 30332-0280
On Tue, 4 May 1999, Mark Guzdial wrote:
Is there a way of putting Wonderlands into BookMorphs? I tried the obvious thing of dragging the camera window into a page then saving it. When it came back, it couldn't find WonderlandActor24.
Mark
Correction to previous response:
WonderlandActorN class contains instance variables that refer to its children. In case of a bunny, it would have 'drum head body'. Also, it has methods to access those instance variables (read, but no write).
Thus, the only problem is absense of class definition.
Bolot
On Tue, 4 May 1999, Mark Guzdial wrote:
Is there a way of putting Wonderlands into BookMorphs? I tried the obvious thing of dragging the camera window into a page then saving it. When it came back, it couldn't find WonderlandActor24.
Mark
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