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Is there a reliable method for identifying whether a given Hand is following the hardware Cursor? I've identified two possibilities:
HandMorph>>needsToBeDrawn can only be false for the hardware Hand, but this can give a false negative (on a return value of true).
It might work to test 'aHand class == HandMorph', since there are HandMorph subclasses for all other Hands I'm aware of, but I'm not sure. Is a direct instance of HandMorph guaranteed to be following the hardware Cursor?
Or is there yet some other possibility which I have missed?
-Jesse
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