Hi Hans,
Unfortunatly it was nothing so fancy. I basically had a C++ program that contained classes definitions for the various objects and the OpenGL (in C) component interfaced with this. So my problem was probadly a lot simpler than your scenario because interfacing to the GUI component was not that difficult. If you are really keen, I can dig up the code I wrote way-back-then and send it to you.
Kind regards,
Mart-Mari
-----Original Message----- From: Baveco, Hans [mailto:Hans.Baveco@wur.nl] Sent: 28 Maart 2006 11:19 To: The general-purpose Squeak developers list Subject: RE: Graphical Display of 100,000 objects
Mart-Mari, It would really be interesting to hear a bit more about how you did this visualization with OpenGL. Did you use a Croquet image for this?
Hans
-----Original Message----- From: Mart-Mari Breedt [mailto:breedt_m@aircom.co.za] Sent: dinsdag 28 maart 2006 7:22 To: The general-purpose Squeak developers list Subject: RE: Graphical Display of 100,000 objects
Hallo,
I had a similar problem once - I had to code an ACO (Ant Colony Optimization) solution that had a graphical component showing the Ants walking along the various routes and then finding the best route. I used OpenGL for the graphical part and it worked great!
Kind regards,
Mart-Mari
-----Original Message----- From: Yoshiki Ohshima [mailto:yoshiki@squeakland.org] Sent: 28 Maart 2006 01:19 To: The general-purpose Squeak developers list Subject: Re: Graphical Display of 100,000 objects
Ron,
I saw it but wasn't sure how difficult it would be to plug it in, and
I was
wondering if it was overkill, holding simulation functionality, when I
already have objects doing the work.
What do you mean by "plug it in"? Even you don't do the tile scripting, it should be much, much easier than "plug Open GL in".
-- Yoshiki
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