A short animated history book with a Sophie-Croquet theme is here:
http://web.mac.com/iphone2007/iWeb/Sophie-Croquet/Trailer%20HD.html
It is best to have your surround-sound stereo system ready to rumble.
Enjoy, Daniel
=======================================================
I created the animation to tip my hat to all the people who spend their time, talents, and energy working on Squeak/Croquet/Sophie et al. Keep up the great work.
The industry is at an exciting time where graphic arts, Hollywood special effects software, gaming engines, real-time ray tracing algorithms, and multi-core (parallel) hardware combine to bring some amazing advances to not only story-telling and education, but general purpose computing interfaces.
This animation uses ray-tracing as the rendering technique, particle emitters and hypervoxels for the meteor, smoke, and sun flares, and an inverse-kinematics constraint system for David L.'s bone movement. Mesh weight maps are used to warp and curve both the character's mesh as well as the book's pages and stargate.
I generated portions of this sequence for a trailer of an animation I will be showing at a fundraising event this October/2007 for Loma Prieta Elementary and Middle Schools in the Los Gatos mountains, California (to offset a reduction in state funding).
David L. is a friend of mine and a Fellow at AMD/ATI working on the next generation multi-core cpu/gpu engines. I'm hoping for some interesting products from AMD/ATI over the coming years, as well as Intel and nVidia.
It will be interesting to watch the software folks harnessing this multi-billion dollar investment in silicon and copper.
Very Nice Daniel!!
Ron Teitelbaum Squeak News Team Leader
From: Daniel Lanovaz
A short animated history book with a Sophie-Croquet theme is here:
http://web.mac.com/iphone2007/iWeb/Sophie-Croquet/Trailer%20HD.html
It is best to have your surround-sound stereo system ready to rumble.
Enjoy, Daniel
=======================================================
I created the animation to tip my hat to all the people who spend their time, talents, and energy working on Squeak/Croquet/Sophie et al. Keep up the great work.
The industry is at an exciting time where graphic arts, Hollywood special effects software, gaming engines, real-time ray tracing algorithms, and multi-core (parallel) hardware combine to bring some amazing advances to not only story-telling and education, but general purpose computing interfaces.
This animation uses ray-tracing as the rendering technique, particle emitters and hypervoxels for the meteor, smoke, and sun flares, and an inverse-kinematics constraint system for David L.'s bone movement. Mesh weight maps are used to warp and curve both the character's mesh as well as the book's pages and stargate.
I generated portions of this sequence for a trailer of an animation I will be showing at a fundraising event this October/2007 for Loma Prieta Elementary and Middle Schools in the Los Gatos mountains, California (to offset a reduction in state funding).
David L. is a friend of mine and a Fellow at AMD/ATI working on the next generation multi-core cpu/gpu engines. I'm hoping for some interesting products from AMD/ATI over the coming years, as well as Intel and nVidia.
It will be interesting to watch the software folks harnessing this multi-billion dollar investment in silicon and copper.
Nice marketing you've made Daniel. Very encouraging,
cheers
Sebastian Sastre
-----Mensaje original----- De: squeak-dev-bounces@lists.squeakfoundation.org [mailto:squeak-dev-bounces@lists.squeakfoundation.org] En nombre de Daniel Lanovaz Enviado el: Lunes, 28 de Mayo de 2007 01:33 Para: squeak-dev@lists.squeakfoundation.org Asunto: A brief history of books.
A short animated history book with a Sophie-Croquet theme is here:
http://web.mac.com/iphone2007/iWeb/Sophie-Croquet/Trailer%20HD.html
It is best to have your surround-sound stereo system ready to rumble.
Enjoy, Daniel
=======================================================
I created the animation to tip my hat to all the people who spend their time, talents, and energy working on Squeak/Croquet/Sophie et al. Keep up the great work.
The industry is at an exciting time where graphic arts, Hollywood special effects software, gaming engines, real-time ray tracing algorithms, and multi-core (parallel) hardware combine to bring some amazing advances to not only story-telling and education, but general purpose computing interfaces.
This animation uses ray-tracing as the rendering technique, particle emitters and hypervoxels for the meteor, smoke, and sun flares, and an inverse-kinematics constraint system for David L.'s bone movement. Mesh weight maps are used to warp and curve both the character's mesh as well as the book's pages and stargate.
I generated portions of this sequence for a trailer of an animation I will be showing at a fundraising event this October/2007 for Loma Prieta Elementary and Middle Schools in the Los Gatos mountains, California (to offset a reduction in state funding).
David L. is a friend of mine and a Fellow at AMD/ATI working on the next generation multi-core cpu/gpu engines. I'm hoping for some interesting products from AMD/ATI over the coming years, as well as Intel and nVidia.
It will be interesting to watch the software folks harnessing this multi-billion dollar investment in silicon and copper.
Wow!! Pixar, watch out :)
-bakki
On 5/28/07, Daniel Lanovaz daniel@precedia.com wrote:
A short animated history book with a Sophie-Croquet theme is here:
http://web.mac.com/iphone2007/iWeb/Sophie-Croquet/Trailer%20HD.html
It is best to have your surround-sound stereo system ready to rumble.
Yea, very cool. Daniel, what did you use to make the images, and how long did it take?
I tried the python thing "Blender", thinking I would just whip up a quick feature film but it takes *forever* to get anything.
From: "Bakki Kudva" bakki.kudva@gmail.com Reply-To: The general-purpose Squeak developers listsqueak-dev@lists.squeakfoundation.org To: "The general-purpose Squeak developers list"squeak-dev@lists.squeakfoundation.org Subject: Re: A brief history of books. Date: Tue, 29 May 2007 13:01:14 -0400
Wow!! Pixar, watch out :)
-bakki
On 5/28/07, Daniel Lanovaz daniel@precedia.com wrote:
A short animated history book with a Sophie-Croquet theme is here:
http://web.mac.com/iphone2007/iWeb/Sophie-Croquet/Trailer%20HD.html
It is best to have your surround-sound stereo system ready to rumble.
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Oh man! that is sweet!!!!!
On 5/29/07, Bakki Kudva bakki.kudva@gmail.com wrote:
Wow!! Pixar, watch out :)
-bakki
On 5/28/07, Daniel Lanovaz daniel@precedia.com wrote:
A short animated history book with a Sophie-Croquet theme is here:
http://web.mac.com/iphone2007/iWeb/Sophie-Croquet/Trailer%20HD.html
It is best to have your surround-sound stereo system ready to rumble.
Awesome, way to go!
My favorate part was that the Croquet halos were in the real world (at least of the lil guy in the video). I've often wished I had Halos for objects in the universe, and once or twice have even thought that automatically, unbidden. Like "it's sure dark in here... no matter! i'll just bring up an inspector..." :D
Regards, Aaron
On May 27, 2007, at 11:33 PM, Daniel Lanovaz wrote:
A short animated history book with a Sophie-Croquet theme is here:
http://web.mac.com/iphone2007/iWeb/Sophie-Croquet/Trailer%20HD.html
It is best to have your surround-sound stereo system ready to rumble.
Enjoy, Daniel
=======================================================
I created the animation to tip my hat to all the people who spend their time, talents, and energy working on Squeak/Croquet/Sophie et al. Keep up the great work.
The industry is at an exciting time where graphic arts, Hollywood special effects software, gaming engines, real-time ray tracing algorithms, and multi-core (parallel) hardware combine to bring some amazing advances to not only story-telling and education, but general purpose computing interfaces.
This animation uses ray-tracing as the rendering technique, particle emitters and hypervoxels for the meteor, smoke, and sun flares, and an inverse-kinematics constraint system for David L.'s bone movement. Mesh weight maps are used to warp and curve both the character's mesh as well as the book's pages and stargate.
I generated portions of this sequence for a trailer of an animation I will be showing at a fundraising event this October/2007 for Loma Prieta Elementary and Middle Schools in the Los Gatos mountains, California (to offset a reduction in state funding).
David L. is a friend of mine and a Fellow at AMD/ATI working on the next generation multi-core cpu/gpu engines. I'm hoping for some interesting products from AMD/ATI over the coming years, as well as Intel and nVidia.
It will be interesting to watch the software folks harnessing this multi-billion dollar investment in silicon and copper.
squeak-dev@lists.squeakfoundation.org