Hi,
Here is a first Full image. It's quite simple, we just added back the wonderland project and a Smalltalk Tutorial. (And the packages from SqueakMap)
http://www.iam.unibe.ch/~denker/Squeak3.7gFull.zip
Marcus
We wanted to add a squeak presentation but it was too large. So I put it here:
http://www.iam.unibe.ch/~ducasse/Web/Demoes/overview.001.pr.gz
Have fun
Stef
On Aug 24, 2004, at 6:13 PM, Marcus Denker wrote:
Hi,
Here is a first Full image. It's quite simple, we just added back the wonderland project and a Smalltalk Tutorial. (And the packages from SqueakMap)
http://www.iam.unibe.ch/~denker/Squeak3.7gFull.zip
Marcus
Am 24.08.2004 um 18:13 schrieb Marcus Denker:
Hi,
Here is a first Full image. It's quite simple, we just added back the wonderland project and a Smalltalk Tutorial. (And the packages from SqueakMap)
I updated the image to have the things fixed that were reportet.
Marcus
Hi,
Do you want this on the ftp site?
cheers
bruce
On Tue, Aug 24, 2004 at 06:13:22PM +0200, Marcus Denker wrote:
Hi,
Here is a first Full image. It's quite simple, we just added back the wonderland project and a Smalltalk Tutorial. (And the packages from SqueakMap)
http://www.iam.unibe.ch/~denker/Squeak3.7gFull.zip
Marcus
This is a test report for the 3.7 gamma full image (latest update: #5987, time stamp of the image in the zip-file: 27/08/04 20:55) used VM: Squeak 3.6.2 / Tea 1.9 VM (release) from Nov 12 2003
Balloon3D comes with a new problem: When you use hardware acceleration, you have clipping planes that differ from the ones that you have without hardware accelaration.
To see this effect, do this:
From the world menu, select:
-> new morph -> from alphabetical list -> B3DSceneExplorerMorph You see the well-known rotating cube. (pic1.png) When you switch to hardware acceleration, colors do not change (in a previous version they changed!) but you have a clipping box that cuts into the colored cube (as a result you can look into the rotating cube, which is also a nice feature.) (pic2.png)
----------------------------- In the Balloon3D demo, some examples come without color: B3DDemoSurfaces example2 Db3DemoSurfaces example3 and others. This is a well-known problem, that was reported and fixed earlier (but never on SqueakMap. I think Andreas put the demo on SqueakMap, and certainly I do not have the password and cannot change it.) The attached fix solves the problem. (It does not add a hardware acceleration button tot the window - hardware acceleration occasionally chrases on my PC with Windows 98.)
Hi Boris,
There have been already a number of fixes for B3D for 3.8a (as part of the squeakland release).
can you submit this fix with the [BUG][FIX][Ballon3D] header? Then the maintainer of the package can pick it up.
Marcus
Am 31.08.2004 um 16:09 schrieb Boris Gaertner:
This is a test report for the 3.7 gamma full image (latest update: #5987, time stamp of the image in the zip-file: 27/08/04 20:55) used VM: Squeak 3.6.2 / Tea 1.9 VM (release) from Nov 12 2003
Balloon3D comes with a new problem: When you use hardware acceleration, you have clipping planes that differ from the ones that you have without hardware accelaration.
To see this effect, do this:
From the world menu, select:
-> new morph -> from alphabetical list -> B3DSceneExplorerMorph You see the well-known rotating cube. (pic1.png) When you switch to hardware acceleration, colors do not change (in a previous version they changed!) but you have a clipping box that cuts into the colored cube (as a result you can look into the rotating cube, which is also a nice feature.) (pic2.png)
In the Balloon3D demo, some examples come without color: B3DDemoSurfaces example2 Db3DemoSurfaces example3 and others. This is a well-known problem, that was reported and fixed earlier (but never on SqueakMap. I think Andreas put the demo on SqueakMap, and certainly I do not have the password and cannot change it.) The attached fix solves the problem. (It does not add a hardware acceleration button tot the window - hardware acceleration occasionally chrases on my PC with Windows 98.)
<pic2.png><pic1.png><B3DTutorialFix.2.zip>
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