Hello, Try dragging and dropping the Tile object into the PasteUp (World) and try clicking on it. It disappears when clicked. The same is for Flaps. Version 5.1 is the last one it worked correctly. regards, Vaidotas
Hi, there.
In 5.2 and later, we ported Etoys changes back to Squeak, which includes TileMorph >> #morphToDropInPasteUp:. That wraps the tile into a ScriptingTileHolder, which disappears on a click later on. See ScriptingTileHolder >> #mouseDown:.
What would be the expected behavior?
Best, Marcel Am 12.01.2021 12:09:21 schrieb Vaidotas Didžbalis vaidasd@gmail.com: Hello, Try dragging and dropping the Tile object into the PasteUp (World) and try clicking on it. It disappears when clicked. The same is for Flaps. Version 5.1 is the last one it worked correctly. regards, Vaidotas
Hello, IMHO let's remove TileMorph>>#morphToDropInPasteUp: . thank you
On Tue, Jan 12, 2021 at 1:42 PM Marcel Taeumel marcel.taeumel@hpi.de wrote:
Hi, there.
In 5.2 and later, we ported Etoys changes back to Squeak, which includes TileMorph >> #morphToDropInPasteUp:. That wraps the tile into a ScriptingTileHolder, which disappears on a click later on. See ScriptingTileHolder >> #mouseDown:.
What would be the expected behavior?
Best, Marcel
Am 12.01.2021 12:09:21 schrieb Vaidotas Didžbalis vaidasd@gmail.com:
Hello, Try dragging and dropping the Tile object into the PasteUp (World) and try clicking on it. It disappears when clicked. The same is for Flaps. Version 5.1 is the last one it worked correctly. regards, Vaidotas
On Tuesday, January 12, 2021, Marcel Taeumel marcel.taeumel@hpi.de wrote:
Hi, there.
In 5.2 and later, we ported Etoys changes back to Squeak, which includes TileMorph >> #morphToDropInPasteUp:. That wraps the tile into a ScriptingTileHolder, which disappears on a click later on. See ScriptingTileHolder >> #mouseDown:.
What would be the expected behavior
Hand shall grab the clicked tile
Hello
On Tue, Jan 12, 2021 at 1:42 PM Marcel Taeumel marcel.taeumel@hpi.de wrote:
Hi, there.
In 5.2 and later, we ported Etoys changes back to Squeak, which includes TileMorph >> #morphToDropInPasteUp:. That wraps the tile into a ScriptingTileHolder, which disappears on a click later on. See ScriptingTileHolder >> #mouseDown:.
What would be the expected behavior?
Hello Marcel, If ScriptHolder disappears, how could used reach tile morph's "hand me this object" right click menu item? It's like saying "come here, wherever you are!". Tile object is a small morph which is for dragging morph across different projects. Vaidotas
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