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Morphs which have been rotated are ticked according to Transformation stepTime. This simple change ensure that the tick rate for a morph is uniform whether it is rotated or not.
Example Create a new ClockMorph (or more dramatically a MonthMorph) Create an always ticking script which turns the clock by 5.
Morphic experts: is this change is enough? I am *not* forwarding the step message - that seems to happen on it's own well enough. Also, TransformationMorphs seem to sometimes answer self when asked for the renderedMorph, so I have included an explict test for it to avoid infinite recursion. But it seems to work well.
Mike
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