Hi,
I am trying to do a simple simulation based on Ned Konz' ConnectorMS changeset and having a terrible time of it. My problems are not so much because of the changeset as they are because of my not understanding how morphs and players relate to each other. I am trying to do some of this through the (player's?) viewer and some through code entered in the class browser and a workspace. I think that this is the way that I want things to work so that the finished simulation can be manipulated easily. Is there a nice tutorial somewhere that will help me out?
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On Friday 01 November 2002 09:23 am, David Faught wrote:
I am trying to do a simple simulation based on Ned Konz' ConnectorMS changeset and having a terrible time of it. My problems are not so much because of the changeset as they are because of my not understanding how morphs and players relate to each other. I am trying to do some of this through the (player's?) viewer and some through code entered in the class browser and a workspace. I think that this is the way that I want things to work so that the finished simulation can be manipulated easily. Is there a nice tutorial somewhere that will help me out?
What are you trying to script? If you describe what you want to do, we may be able to help you.
I haven't (yet) added any special support for scripting to Connectors (BTW, you probably should consider getting the new version because it has a better programmatic API, but I haven't yet posted a change set to file on top of an existing image).
I asked on the list what kind of scripting support would be useful for Connectors but didn't get any answers.
From the Player class comment (which I'm sure you've read, but this is for other people reading this): ----- The fundamental user-scriptable entity. Always represented by a user-specific subclass of Player; instance vars and methods relate to user-defined structures.
costume is a Morph, the primary morph I am currently wearing for graphical display.
Scripts are defined in subclasses of Player. These are UniClasses.
Messages in scripts are sent to Players. A Player may delegate to its costume, or to an object the costume suggests. Or, a Player may designate some other object to receive the script messages it does not understand. (see doesNotUnderstand:) -----
If you look at the methods in Player, you'll see that most of them delegate to their costume.
The connection the other way (user interaction with the costume triggering its Player's scripts, for instance) is generally via event handlers that are set by the Player.
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