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The ANSI proposed standard document talks about floating point object representation containing denormalized values. I think I understand pretty well floating point object representation conceptually, but what are denormalized values? Does the Squeak implementation use them?
I'm also curious about how Squeak represents floating point objects. I'd appreciate it if anyone could give me a quick explanation.
-- Richard A. Harmon "The only good zombie is a dead zombie" harmonra@webname.com E. G. McCarthy
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