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1. What if you put the delay *after* #closeAndDestroy instead of before it? 2. (Just verifying) What if you change #closeAndDestroy to #destroy?
If the first helps, then its not the socket operations but loop further out. If the second helps, then fixing discardReceivedData is likely to help.
-Lex
jchludzinski@worldkey.net wrote:
Bob,
After much work (and some valuable assitance from Bob Arning) this weekend I was able to get my sim running without have Squeak become autistic (freezing up). This was accomplished by placing a Delay (1 second) between the #sendData: and #closeAndDestroy call on the socket.
BUT when I try the exact same code on 2.9a - it freezes.
---John
PS> I'm running on Win2K (a 1GHz Athlon + 256MB RAM + 30G HD box)
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