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Les wrote:
The big problem is that the consumers of the events generated by the hands are not getting information about which hand generated the event. So, the primaryHand appears to be a hack to get around this for awhile until the whole thing gets patched up. This would probably only happen in a fairly major cleanup of Morphic, which I think would be a good project for someone.
I think that the situation is not so critical right now taking into account that 18 classes use #primaryHand in 2.2. The problem may grow if we fail to solve it in time.
Leandro
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