I'm going to be giving a presentation to some DoD folks about the wonders of Squeak and why it ought to be seriously consider as a candidate for development work (for a wargaming project). I'm currently using it for the prototype, so naturally the question arose: Should we continue to use Squeak (Smalltalk in general vs. C++, Java, etc. [the usual suspects])?
You might want to contact the author of this job posting, one Donald Malcolm MacQueen dmacq@erols.com:
JWARS (The Joint Warfare System) is a multiyear project sponsored by the Department of Defense. We are building a large simulation of theater level warfare using VisualAge Smalltalk. We are doing things that have never been done before in DoD simulations.
http://x51.deja.com/%5BST_rn=ps%5D/getdoc.xp?AN=614066968&CONTEXT=967649787.2128412677&hitnum=68
(should all be on one line)
It was posted on comp.lang.smalltalk a few months back and attracted a lot of very off-topic followups from what I dimly recall - I didn't really follow the topic.
Hope that helps,
squeak-dev@lists.squeakfoundation.org