Thanks for the crossover. I am subscribed, but generally shy away from posting there as it seems out of my league and my main interest is in Etoys since, well, again, leagues and all that. I know just enough ST to break things, not build them! :)
So using the code from this message from Bob Arning:
Bob Arning arning315 at comcast.net Thu Feb 22 15:49:07 UTC 2018
SoundPlayer class gives a clue:
resumePlaying: aSound quickStart: quickStart
"Start playing the given sound without resetting it; it will resume
playing from where it last stopped. If quickStart is true, then try to
start playing the given sound immediately."
Just looking at it and taking a guess, it doesn't seem to be *quite* the thing I was looking for. I was thinking there's a method/class variable with a value that could be changed to affect the system, rather than 'poking in' every thing I want to play when I want to play it individually because the ultimate effect is that Etoys PLAYSOUND:SOUND tile will work as normal and this seems that it would have to be used instead of the tiles...I have no idea if this is possible, but I'll also dig around the class browser in Etoys, maybe I'll stumble into something, but so far, as I noted, I only found the sound-buffer and sample rates, not the imposed delay method that I remember reading about. I remember the reasoning it was put in was to prevent accidental playing of sounds inside of a single-frame repeat-tile...i.e. a repeat tile with any value other than 1 and inside of it having a playsound:sound tile would overload the speakers and make nasty noises because so many things are playing on top of each other. I actually WANT this. Based on how sound plays now, you can hear an 'invisible' metronome that makes sure all sounds are separated and equally spaced apart and in the case of repeat tiles, only seems to accept the last sound as valid/playable.
Thanks for the help so far! I'm not expecting a solution because I don't know if one exists, but my thought is 'if it was done, it can be undone'...and just looking at how to undo it! :p