integration of desktop and external applications in 3D Environment

Bert Freudenberg bert at impara.de
Thu Nov 18 21:27:15 UTC 2004


Am 18.11.2004 um 20:06 schrieb Jim Gettys:

> It is non-trivial; we really need superbuffers, which aren't fully
> implemented in GL implementations, and sharing of X pixmaps as such
> superbuffers, along with shared memory management.

While superbuffers are the most general solution, wouldn't something 
like Apple's client storage extension be easier to implement and 
sufficient for a start? They have a few other extensions allowing for 
tight OpenGL / desktop integration.

- Bert -




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