lessphic? may be a future for morphic
bert at freudenbergs.de
Thu Jan 31 09:16:22 UTC 2008
On Jan 31, 2008, at 2:27 , Juan Vuletich wrote:
> To do rendering that is really pixel independent and support the
> non linear geometric deformations implied by arbitrary coordinate
> systems you can not use standard drawing primitives. Morphic 3
> really needs a new, custom rendering engine. Check the video of my
> demo. You'll understand you can not do that with, for example, OpenGL.
The way I would do your demo in OpenGL would be that every morph
renders to its own off-screen surface, and when compositing, it would
apply the non-linear transformation. This is now a standard
implementation technique, except it usually is not used for
projective geometry but for fancy effects (like the Genie effect when
minimizing Mac OS X windows).
Mind I did not understand what you said in the talk, just commenting
on the visuals ...
- Bert -
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