[squeak-dev] Can't get glMorphic to work
Gonzalo Romano
gonzalo.romano at gmail.com
Wed Jul 15 18:18:33 UTC 2009
Hi i can't get gl morphic to work i've done everything as says in the
squeak swiki, but when i try to run "GLDisplayScreen new".
a debugger comes out saying "Callout mechanism not available", i have
copied opengl32.dll to squeak's directory with no results..
here is the debugger stack
'OpenGLAPI(Object)>>externalCallFailed'
'OpenGLAPI>>glGetIntegerv:with:'
'OpenGLAPI>>glGetInteger:'
'GLCanvas>>initialize:'
'GLDisplayScreen>>initialize'
'GLDisplayScreen class>>new'
'UndefinedObject>>DoIt'
'Compiler>>evaluate:in:to:notifying:ifFail:logged:'
'[] in TextMorphForShoutEditor(ParagraphEditor)>>evaluateSelection {[rcvr
class evaluatorClass new evaluate: self selectionAsStream in:
ctxt...]}' 'BlockContext>>on:do:'
'TextMorphForShoutEditor(ParagraphEditor)>>evaluateSelection'
'TextMorphForShoutEditor(ParagraphEditor)>>doIt'
'[] in TextMorphForShoutEditor(ParagraphEditor)>>doIt: {[self doIt]}'
'TextMorphForShoutEditor(Controller)>>terminateAndInitializeAround:'
'TextMorphForShoutEditor(ParagraphEditor)>>doIt:'
'TextMorphForShoutEditor(ParagraphEditor)>>dispatchOnCharacter:with:'
'TextMorphForShoutEditor(TextMorphEditor)>>dispatchOnCharacter:with:'
'TextMorphForShoutEditor(ParagraphEditor)>>readKeyboard'
'TextMorphForShoutEditor(TextMorphEditor)>>readKeyboard')
--
Saludos
Gonzalo
Romano
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