[squeak-dev] OpenGL in external window?
Bert Freudenberg
bert at freudenbergs.de
Wed Jan 15 14:32:41 UTC 2014
On 15.01.2014, at 15:24, Lawson English <lenglish5 at cox.net> wrote:
> Creating a version the B3DAcceleratorPlugin that can accept some kind of reference to an external window is beyond me.
> It would allow a kool demo video though.
Why is having OpenGL in a second window more impressive than having an OpenGL subview in your main window?
I thought your point was to demo the multiple windows.
- Bert -
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