[squeak-dev] what's the plan for Etoys in trunk?

H. Hirzel hannes.hirzel at gmail.com
Wed Jun 6 12:54:13 UTC 2018


Hello Edgar
On 6/6/18, Edgar J. De Cleene <edgardec2005 at gmail.com> wrote:
> Yes,
> I do this in my own images and unload Etoys.

Which script do you use to unload Etoys?

> Do not test if Etoys could or not be loaded again and Etoys projects works.
> Try to do now with up to date 5.2

Could you please add what you do to the test plan so that it can be
re-done easily later by somebody else?


Regards
Hannes

>
> On 06/06/2018, 06:09, "timfelgentreff at gmail.com" <timfelgentreff at gmail.com>
> wrote:
>
>> Just for the heck of it, I went ahead and moved *only*
>> Morph>>rotationCenter
>> and
> Morph>>rotationCenter: into the `geometry` category (from
>> *Etoys-geometry). After that, and unload
> of the Etoys packages leaves you with
>> a mostly working image. If you open the PartsBin, you'll get a
> few more DNUs,
>> but after moving a few more methods (scale, positionInWorld), the PartsBin
>> also
> works, now without all the Etoys stuff.
>
>
>
>
>


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