On Jan 31, 2008 2:27 PM, Juan Vuletich juan@jvuletich.org wrote:
Hi Gulik,
Michael van der Gulik wrote:
On Jan 31, 2008 12:04 AM, Juan Vuletich <juan@jvuletich.org mailto:juan@jvuletich.org> wrote:
Hi Gulik, Morphic 3 supports arbitrary non-linear coordinate systems. I don't understand how you envision rendering over those targets. Morphic 3 has a rendering engine that renders on Squeak Display, as current Morphic's canvases with Balloon 2D and BitBlt. Please read my documents, and let's talk about coordinate systems! Currently I have implemented Cartesian, LogX and a few cartographic. Watch the demo at Smalltalks 2007 at http://www.youtube.com/watch?v=90TGhRZUSOo . It is worth watching
even
if you don't understand my Spanish.
Could you give a few examples of where the arbitrary coordinate systems would actually be useful? This is the part I'm confused about
- you're focussing on them a lot, but I don't see why.
I would have thought it would be up to the application to provide the logorithmic coordinate mappings rather than the GUI.
That how it is usually done. So that code is repeated in various applications, the behavior is neither consistent nor correct (see my approach to pixel independent rendering), there is duplicated effort, many bugs appears, etc. Please do read
http://www.jvuletich.org/Smalltalks2007/St2007VuletichMorphic3TalkProposal.p... . Also read http://www.jvuletich.org/Morphic3/TheFutureOfTheGUI_02.html and http://www.jvuletich.org/Morphic3/TheFutureOfTheGUI_032.html . I try to make my point there. I don't know what to say but repeat what I wrote there. If I'm not clear enough or you don't agree with me, tell me!
Could you give some examples of where a non-linear coordinate system would be useful? I don't understand why you would want them in the GUI rather than the application.
What other features does Morphic 3 have? All I'm seeing is "non-linear coordinate systems".
Gulik.