Ok, that is great! Micke
On 11/6/06, Diego Fernandez diegof79@gmail.com wrote:
Thanks!! :) I will try to make a Squeak 3.9 compatible version, from the one found in Croquet.
On 11/3/06, Alexander Lazarević Alexander@lazarevic.de wrote:
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I even found a short description I once wrote at that time about PositionalArgs and the OpenGLApi.
http://www.lazarevic.de/PositionalArgs.html
Regards, Alex
PS: Again, this was all for 3.7. PPS: It seems that only FireFox displays all of the Unicode characters (check, etc.) in the right way.
Alexander Lazarević schrieb:
Hi,
When I played with OpenGL in Squeak (3.7) I used
http://www.lazarevic.de/download/squeak/PositionalArgs37.2.cs
to load in a vanilla 3.7 image to be able to load the OpenGLApi afterwards. I don't know how much has changed in 3.9, but it may be worth a try to load this into a 3.9 image and get the current OpenGL Api from CroquetSource after that?
Regards, Alex
Bert Freudenberg schrieb:
Am 14.10.2006 um 00:55 schrieb Andreas Raab:
Diego Fernandez wrote:
Anyway, I'm trying to load OpenGL-ar.36.mcz in Squeak 3.9 but I get: Syntax Error: glBindBufferARB(target, buffer) "This method was generated by OGLExtManager" <Argument expected ->apicall: void 'glBindBufferARB' (long ulong)> Any clue on how to solve this error? (It looks that it's created with a "special" compiler)
Install the FFI from SqueakMap.
Ah, no, that's the positional arg syntax extension ... it lets you write a Smalltalk method named "glBindBufferARB(target, buffer)", which becomes the symbol #'glBindBufferARB()/2'.
Each of these methods is installed twice, the other in this case is #glBindBufferARB:with:.
Hmm, might be easier to download croquet, delete these methods, and fileout the rest.
- Bert -
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