On 30/08/2007, Matthew Fulmer tapplek@gmail.com wrote:
On Thu, Aug 30, 2007 at 12:14:03AM -0300, Juan Vuletich wrote:
Hi Folks,
I started to write a "paper to be" about my Morphic 3.0 project. The objective is to convince you that Morphic 3.0 is the coolest thing around :). The first draft is available at www.jvuletich.org. I hope you enjoy it. Any comment is welcome.
Nice. I just had one question: would gamma correction be taken into account at all?
Especially when rendering text, light-on-dark always looks bigger than dark-on-light for exactly the same shape. Is it possible to (in general) render a shape with constant "mass" in the face of gamma inconsistencies? For text, this would involve procedural bolding/thinning.
I think its more likely a capability of device/display medium. and morphs should not care about it. Its a canvas which should i think.
Just throwing that out.
-- Matthew Fulmer -- http://mtfulmer.wordpress.com/ Help improve Squeak Documentation: http://wiki.squeak.org/squeak/808