Well, they kind of work if you set the #baseColor in the respective border style. Otherwise, yes, I noticed that, too. At least the Mines game draws the fields on its own. So, there might be a bug hidden in drawing those border styles.
Best, Marcel Am 18.04.2018 20:31:31 schrieb karl ramberg karlramberg@gmail.com: Hi,
#inset and #raised does not work either with or without Marcels changeset.
Best, Karl
On Tue, Apr 17, 2018 at 6:50 PM, karl ramberg <karlramberg@gmail.com [mailto:karlramberg@gmail.com]> wrote:
Hi, Slightly off topic: I have been looking at border stuff in latest Trunk image and I can't get border #inset and #raised to work.
The complex borders work.
Best, Karl
On Sun, Apr 15, 2018 at 9:34 AM, Marcel Taeumel <marcel.taeumel@hpi.de [mailto:marcel.taeumel@hpi.de]> wrote:
Thanks Karl and Dave. Chris, does it work in your image(s)?
Best, Marcel Am 14.04.2018 21:00:55 schrieb David T. Lewis <lewis@mail.msen.com [mailto:lewis@mail.msen.com]>: On Thu, Apr 12, 2018 at 11:23:42PM -0700, marcel.taeumel wrote:
Anybody? Just file it in your work image and tell me what happens.
Sorry I overlook this. I filed the changes in earlier today. All is well with browsers and such, but when I open an Elipse from the Objects tab, then rotate it with the halo handle, things go wrong. It looks like the 'closed' instance variable in the PolygonMorph is nil.
I think you may have already addressed this from Karl's report.
Dave