Hi!
"Mikael Kindborg" mikael.kindborg@gmail.com wrote:
For high-end games Morphic/Tweak support might not be relevant, but I wonder if the previous SDL-bindings where using SDL as the engine for the VM, or if they were using your approach.
Also, with the Surface Plugin, it should be possible to use SDL surfaces transparently as Forms in Squeak. Then again, OpenGL might be a better option, as you and Bert discussed previously.
What about Rome - the new Cairo plugin? I have of course no idea, just giving a headsup. :)
regards, Göran