Hi, This should show a thick border on the morph, with a simple raised "ilusion". Should be same border width as second rectangle with a red border.
RectangleMorph new borderColor: #raised; borderWidth: 10; openInWorld RectangleMorph new borderColor: Color red; borderWidth: 10; openInWorld
Best, Karl
On Fri, Apr 20, 2018 at 2:57 AM, David T. Lewis lewis@mail.msen.com wrote:
Hi Karl,
Can you explain how I can see the problem with #raised and #inset borders? I have a trunk level V3 image for comparison, so I can check if it might be something related to the image conversion.
Dave
On Thu, Apr 19, 2018 at 10:04:32PM +0200, karl ramberg wrote:
Hm, Actually broken in 5.0 Image conversion issue ?? Best, Karl
On Thu, Apr 19, 2018 at 9:56 PM, karl ramberg karlramberg@gmail.com
wrote:
Well, These border styles have been broken for some time. I checked some old images and it worked in the 4.6 image but not in
5.1 so
something changed between there :-)
Best, Karl
On Thu, Apr 19, 2018 at 11:44 AM, Marcel Taeumel <
marcel.taeumel@hpi.de>
wrote:
Well, they kind of work if you set the #baseColor in the respective border style. Otherwise, yes, I noticed that, too. At least the Mines
game
draws the fields on its own. So, there might be a bug hidden in
drawing
those border styles.
Best, Marcel
Am 18.04.2018 20:31:31 schrieb karl ramberg karlramberg@gmail.com: Hi,
#inset and #raised does not work either with or without Marcels
changeset.
Best, Karl
On Tue, Apr 17, 2018 at 6:50 PM, karl ramberg karlramberg@gmail.com wrote:
Hi, Slightly off topic: I have been looking at border stuff in latest Trunk image and I can't get border #inset and #raised to work.
The complex borders work.
Best, Karl
On Sun, Apr 15, 2018 at 9:34 AM, Marcel Taeumel <
marcel.taeumel@hpi.de>
wrote:
Thanks Karl and Dave. Chris, does it work in your image(s)?
Best, Marcel
Am 14.04.2018 21:00:55 schrieb David T. Lewis <lewis@mail.msen.com
:
On Thu, Apr 12, 2018 at 11:23:42PM -0700, marcel.taeumel wrote: > Anybody? Just file it in your work image and tell me what happens. >
Sorry I overlook this. I filed the changes in earlier today. All is well with browsers and such, but when I open an Elipse from the
Objects
tab, then rotate it with the halo handle, things go wrong. It looks like the 'closed' instance variable in the PolygonMorph is nil.
I think you may have already addressed this from Karl's report.
Dave