On Jan 31, 2008 12:04 AM, Juan Vuletich juan@jvuletich.org wrote:
Hi Gulik,
Morphic 3 supports arbitrary non-linear coordinate systems. I don't understand how you envision rendering over those targets. Morphic 3 has a rendering engine that renders on Squeak Display, as current Morphic's canvases with Balloon 2D and BitBlt.
Please read my documents, and let's talk about coordinate systems! Currently I have implemented Cartesian, LogX and a few cartographic. Watch the demo at Smalltalks 2007 at http://www.youtube.com/watch?v=90TGhRZUSOo . It is worth watching even if you don't understand my Spanish.
Could you give a few examples of where the arbitrary coordinate systems would actually be useful? This is the part I'm confused about - you're focussing on them a lot, but I don't see why.
I would have thought it would be up to the application to provide the logorithmic coordinate mappings rather than the GUI.
Gulik.