I keep getting a walkback after saving and quitting. Here is the log file. I'm running 3.2 #4904 on a Windows 3.2.2 May 26 2002 release.
Error: Attempt to evaluate a block that is already being evaluated. 30 June 2002 6:10 pm
VM: Win32 - Squeak3.2gamma of 12 January 2002 [latest update: #4879] Image: Squeak3.2gamma [latest update: #4904]
BlockContext(Object)>>error: Receiver: [] in Semaphore>>critical: Arguments and temporary variables: t1: 'Attempt to evaluate a block that is already being evaluated.' Receiver's instance variables: sender: BlockContext>>ensure: pc: 37 stackp: 1 nargs: 0 startpc: 35 home: Semaphore>>critical:
BlockContext>>valueWithArguments: Receiver: [] in Semaphore>>critical: Arguments and temporary variables: t1: #() Receiver's instance variables: sender: BlockContext>>ensure: pc: 37 stackp: 1 nargs: 0 startpc: 35 home: Semaphore>>critical:
BlockContext>>value Receiver: [] in Semaphore>>critical: Arguments and temporary variables:
Receiver's instance variables: sender: BlockContext>>ensure: pc: 37 stackp: 1 nargs: 0 startpc: 35 home: Semaphore>>critical:
BlockContext(ContextPart)>>unwindTo: Receiver: [] in Semaphore>>critical: Arguments and temporary variables: t1: nil t2: BlockContext>>ensure: t3: nil t4: [] in Semaphore>>critical: Receiver's instance variables: sender: BlockContext>>ensure: pc: 37 stackp: 1 nargs: 0 startpc: 35 home: Semaphore>>critical:
--- The rest of the stack --- Process>>terminate ProcessorScheduler class>>startUp ProcessorScheduler class(Behavior)>>startUp: [] in SystemDictionary>>send:toClassesNamedIn:with: OrderedCollection>>do: SystemDictionary>>send:toClassesNamedIn:with: SystemDictionary>>processStartUpList: SystemDictionary>>snapshot:andQuit:embedded: SystemDictionary>>snapshot:andQuit: TheWorldMenu>>saveAndQuit TheWorldMenu>>doMenuItem:with: [] in MenuItemMorph>>invokeWithEvent: BlockContext>>ensure: CursorWithMask(Cursor)>>showWhile: MenuItemMorph>>invokeWithEvent: MenuItemMorph>>mouseUp: MenuItemMorph>>handleMouseUp: MouseButtonEvent>>sentTo: MenuItemMorph(Morph)>>handleEvent: MorphicEventDispatcher>>dispatchDefault:with: MorphicEventDispatcher>>dispatchEvent:with: MenuItemMorph(Morph)>>processEvent:using: MorphicEventDispatcher>>dispatchDefault:with: MorphicEventDispatcher>>dispatchEvent:with: MenuMorph(Morph)>>processEvent:using: MenuMorph(Morph)>>processEvent: MenuMorph>>handleFocusEvent: [] in HandMorph>>sendFocusEvent:to:clear: PasteUpMorph>>becomeActiveDuring: HandMorph>>sendFocusEvent:to:clear: HandMorph>>sendEvent:focus:clear: HandMorph>>sendMouseEvent: HandMorph>>handleEvent: HandMorph>>processEvents [] in WorldState>>doOneCycleNowFor: Array(SequenceableCollection)>>do: WorldState>>handsDo: WorldState>>doOneCycleNowFor: WorldState>>doOneCycleFor: PasteUpMorph>>doOneCycle [] in Project class>>spawnNewProcess [] in BlockContext>>newProcess