On Wed, 31 Oct 2001 17:46:05 -0500, "Andrew C. Greenberg" werdna@mucow.com wrote:
Game Programming in Squeak will DEFINE the state of the art, in a way that pixel pushing of the past could never conceivably accomplish.
I agree with you, except you missed the major part of my argument. Pixel pushing is pretty much all done in hardware now. With hardware rendering, one of the major processor drains, involving processing large volumes of data, is scene management.
I've emphasized this in all of my messages. Pushing pixels takes very little cost now, but scene management with today's complex levels and high polygon counts is the big hit.
OpenGL hardware doesn't help a single iota with scene management.
Later, Jon
-------------------------------------------------------------- Jon Hylands Jon@huv.com http://www.huv.com/jon
Project: Micro Seeker (Micro Autonomous Underwater Vehicle) http://www.huv.com