Actually, having both the constants and the getters seems kind-of redundant, no? I'd just use the constants and see how far we get. That dictionary could be used e.g. for printing block names ...
I guess it is redundant. I was just trying to supply whatever people might want to use.
Also, why did you split up the initialization?
When I tried to set all at once the compiler complained on saving the method.
Filling in the pool from a literal array would seem much more natural to me ...
I just followed what ChronologyConstants did. VA Smalltalk and Squeak are very different in how they make pool dictionaries. Can you give me an example.
And why are these so many? Are you sure that's for the Pocket edition (which the Pi edition is based on)? I see a lot fewer I think: http://www.minecraftwiki.net/wiki/Data_values_(Pocket_Edition)
I'm not sure where Alex found it. I expect it is not for the Pocket edition. We have a RasPi but are playing with the Minecraft Bukkit server that Casey pointed us to and a windows version of Squeak. We will probably play with it on the Pi later. Would there be some value in splitting it into two pools so the Pi edition could have a smaller pool?
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