A few days ago there was a call for us to come up with suggestions for a new defult look. For what it's worth, in the absence of others, I've included a couple of pictures of the look I have put together myself when I've been bored with my 'real' job, mostly to play around with translucency. There is not really any conscious design behind this, except to keep it simple, I guess. I don't like things that are flashy at first but become too much in the long run.
I've included two images here that I've tried to keep small. One puts together most of the look's elements in a small space, so it looks rather messy to get it all into a small space. (And yes, it shows the general problem with tranlucency as well.)
The other, really tiny one, shows what the 'window resizing dot' looks like, here I have placed the arrow on the line between two panes in a browser. (The dot is normally yellow.) I did it as an experiment with translucent gradients.
I've placed a bigger, less cramped image on the web, which should give a better impression of what it actually looks like to work with (220k):
http://www.lucs.lu.se/people/Henrik.Gedenryd/Squeak/bigedit.jpg
A second one looks pretty much the same, but with more menus to illustrate how well the translucency works for text on text:
http://www.lucs.lu.se/people/Henrik.Gedenryd/Squeak/largewmenu.jpg
Speaking in general (and I'm not sure my ad hoc toying around is a good example of this), I think an interface should exploit the unique capabilities of Squeak, and not try to imitate something else (and imitations are only either bad, or at best similar to the original, which isn't very exciting anyway). Perhaps the translucency (& when combined with gradients) are examples of this. Oh, yeah, morphs & windows should be translucent when dragged--but I haven't quite figured the best way to do that yet.
To digress a little, to improve also the quality (and not merely apply lipstick), Squeak should become more object- and less window/widget-oriented also in the interface, towards Direct Manipulation. Eg. today's menus are mostly merely lightly glorified typed commands--and in some confused arrangement, (help menu->preferences, projects in at lest 3 places, etc.) For instance, instead of a change set browser (two in fact) where you can see the sets, there should be change set morphs that _are_ the sets, and so on.
But back to the issue at hand. If people would like this included in the distribution, I'll package it up as a change set. (It's quite simple in fact, to 95% some changed color parameters in various places.) The font is the only thing that can't be expected to work generally (yet), and (as usual) it is intended for LCD screens anyway. I can browse the X11 fonts et al and see what I find.
Secondly, the window titles are an unrelated feature, which I nevertheless can include. They merely describe what's in the window (good when it's collapsed or partially covered) instead of writing "System Browser" etc. in five places on the screen. If you want that, I can include it as well. (I'll leave the close box on the left as well, it just ended up on the right at one point).
Henrik