Hi,
Am 29.10.2007 um 13:34 schrieb stephane ducasse:
how did you get lua in?
My hardware is: Nintendo DS Lite, R4 Revolution Card Software: MaxOs, DSLua 0.6 and DSLua 0.7
The R4 is an adapter in format of a Nintendo game chip, containing a microSD card (I use 1GB). The micrsoSD card can be filled via extra USB Adapter.
DSLua is an application (Lua Interpreter) which will be copied to R4 and started by the boot menu of the R4 card (you can start any applications here). DSLua now scans at start-up a directory "script", where you can select and start your lua scripts. There are possibilites to start automatically a script during start-up of the interpreter,but details depend on the DSLua version. Also, DSLua 0.6 can run under DS Emulators, DSLua 0.7 not.
But for the next generation of my application, I want to build my on application by using C and built-in Lua, which is not difficult. Also I should mention that the DSLua distribution is for Windows only, but the scripts and tools fro UNIX can be fetched from the original Lua distribution.
Thats the short story. If you want the full story, don't hesitate to ask :-)
Regards
Hans
Stef
On 25 oct. 07, at 11:14, Hans N. Beck wrote:
Hi Stef,
how do you define "make sense " :-) ? Really, for me Nintendo is a great device, it is a good mixture of simple but useful possibilities. I code for it in Lua at the moment (www.dslua.org), and it is pure fun. What I am not so shure about if related to Squeak is its speed. But I think with a little bit adjusted Squeak, it would also a nice programming environment for DS !
greetings
Hans
-----Original Message----- From: stephane ducasse stephane.ducasse@free.fr To: The general-purpose Squeak developers list <squeak- dev@lists.squeakfoundation.org> Date: Thu, 25 Oct 2007 11:06:07 +0200 Subject: Squeak on DS or other nintendo devices?
Hi
I would like to know whether it makes sense or not to thikn about running squeak on a Nintendo DS?
Stef