https://www.squeaksource.com/Balloon3D.html
... but nobody has looked at it in a long time, and the "Squeak3D" plugin is not part of the current VM builds I think. It certainly has not been ported to 64 bits. That plugin contains the non-h/w accelerated primitives. I don't think it works without those primitives (even though with today's JIT VM it might even be usable).
Vanessa
On Mon, May 31, 2021 at 1:49 PM David Duke duke.j.david@gmail.com wrote:
Following links from the Baloon3d page on squeak.org: http://map.squeak.org/package/178bd01c-f698-41ab-9c73-d9278c65c241/default there are/were versions for (1-1.0.3 http://map.squeak.org/package/178bd01c-f698-41ab-9c73-d9278c65c241/autoversion/1 , 2-1.0.4 http://map.squeak.org/package/178bd01c-f698-41ab-9c73-d9278c65c241/autoversion/2 ) --however both links end on pages with broken links to sars
Baloon3d home also has a dead link to a 'Balloon3D' removal package.
Qs: is there a copy of the original Baloon3D packages out there somewhere that might be used to build a new package, or is it necessary/desirable to start again?
- any papers or design info that capture key decisions?
I'm aware that 3D on Squeak was in a way supeceded by Croquet/Cobalt However that has a rather different use-case.
- I'm not too bothered by h/w acceleration.
- an elegant/customisable renderer is of more interest so happy to have
more of it in Smalltalk provided speed is tolerable
thanks, David Duke