We are trying to improve the graphical (bitmap rendering) performance for the BeOS port. One issue we face lies in our current display model: squeak renders into its own bitmap, then we translate the squeak bitmap image into a BBitmap with the same pixel configuration as the display, then invalidated screen areas are drawn out of the BBitmap backing store. What is done on other platforms? Is the Squeak UI the same on all platforms? I.e., on any of the supported platforms, does squeak use "native" windows for its windows, or do all platforms render into a window like is currently done on the BeOS?
thanks, --dick peskin
================================= R. L. Peskin, Rutgers Univ. ; peskin@caip.rutgers.edu; http://www.caip.rutgers.edu/~peskin VT Phone (802) 824-4558 NJ Phone (732) 445-4208 "The corporate culture is concerned less with Occam's razor than his aftershave lotion."