It should be indeed --- the test is to see if using a fixed heap size (as allocated with the -memory switch) "solves" the problem ...
take care, -Marc
On Wed, Jul 07, 2004 at 01:07:29PM -0400, Milan Zimmermann wrote:
Marc,
Let me try this evening and I will report what happened.
Just a quick question: should something like -memory 96m be sufficient?
Milan
On July 7, 2004 12:13 pm, mds wrote:
Hi Milan,
I've got a feeling this is related to the ImageSegment problems that Goran and I have also been experiencing in relation to SqueakMap.
Ken in fact suggested a test for this ImageSegment issue --- that of loading in saved projects from disk back into the image, which resulted in the same primitive 99 failings; this might be what you're experiencing [I can't tell without a full report].
The hope is that the 64-bit code amendments from Ian and co. will rectify the problem. For now, try running your VM with the -memory ##m switch and trying this procedure again; if you still have the same problems, the likelihood is it's an unrelated issue, else we're at least on the same page.
Regards, Marc
On Wed, Jul 07, 2004 at 12:20:20AM -0400, Milan Zimmermann wrote:
Hello,
I have a simple project with a Playfield with one Morph and one script (stopped). When I do "Save Project on File", and select local directory, Squeak is "Collecting" and then "Publishing" forever (well I had patience for about 7 minutes max).
This is on SuSE 8.2 Squeak 3.7b-5967. In the process, Squeak uses about 90% resources and it feels almost "hang" but it's not, always refreshes after a while.
Does this feel like a bug or can there be something about the project? I would attach the project but do not know how to export it in some other way.
Milan
PS PLease let me know if the squeakland@squeakland.org is a better forum for such questions ...