The following code is from Nvidia example oclSimpleGL_vc9.sln Can we create the following code in Squeak without creating primitives?
Thanks, Aik-Siong Koh
void createVBO(GLuint* vbo) { // create VBO unsigned int size = mesh_width * mesh_height * 4 * sizeof(float); if(!bQATest) { // create buffer object glGenBuffers(1, vbo); glBindBuffer(GL_ARRAY_BUFFER, *vbo);
// initialize buffer object glBufferData(GL_ARRAY_BUFFER, size, 0, GL_DYNAMIC_DRAW);
#ifdef GL_INTEROP // create OpenCL buffer from GL VBO vbo_cl = clCreateFromGLBuffer(cxGPUContext, CL_MEM_WRITE_ONLY, *vbo, NULL); #else // create standard OpenCL mem buffer vbo_cl = clCreateBuffer(cxGPUContext, CL_MEM_WRITE_ONLY, size, NULL, &ciErrNum); #endif shrCheckErrorEX(ciErrNum, CL_SUCCESS, pCleanup); } else { // create standard OpenCL mem buffer vbo_cl = clCreateBuffer(cxGPUContext, CL_MEM_WRITE_ONLY, size, NULL, &ciErrNum); shrCheckErrorEX(ciErrNum, CL_SUCCESS, pCleanup); } }