Ned Konz wrote:
On Thursday 25 July 2002 09:45 am, Ned Konz wrote:
I seem to have dealt with this at one point for someone, though I don't remember what I did. See:
Sorry, I wasn't thinking. Integrating keyboard response with eToy scripting is an interesting problem, though.
I *think* what I'd do is to add another script trigger ("key pressed"), and maybe also a "key released" one.
And then provide a Morph property getter for the last keyboard event, or maybe tests for what it was.
As in, maybe,
aMorph wasLastKeyUp: '<right>' aMorph wasLastKeyDown: 'd'
(of course, as tests on the Player).
I'd rather not introduce another eToy data type, because it's too much work. However, this is probably the best way to do the job from a UI perspective because rather than having to type in text to specify keys, you could just type a key (and specify up/down as well).
The thingy I did looks for the ASKII number of the key, it also give you the key number in the playfield key pressed player category. Having a key type would be nice though.
Karl