On 10/13/06, Andreas Raab andreas.raab@gmx.de wrote:
Edgar J. De Cleene wrote:
Andreas, as you see no package said " OpenGL" in the provided link.
I think you should learn a little about using Squeaksource: "Versions"
Ouch! I missed the package too, because in www.squeaksource.com usually there is one MC package per "Project".
Anyway, I'm trying to load OpenGL-ar.36.mcz in Squeak 3.9 but I get: Syntax Error: glBindBufferARB(target, buffer) "This method was generated by OGLExtManager" <Argument expected ->apicall: void 'glBindBufferARB' (long ulong)>
Any clue on how to solve this error? (It looks that it's created with a "special" compiler)
And another question... As I wrote in the previous mail I've started to do some SDL bindings. But I think that maybe it's a waste of time, since today nearly all machines have OpenGL, and Squeak already has objects to deal with sound and joysticks.... so instead of using SDL for 2D graphics is better to use OpenGL for the same thing, what do yo thing about that?
Cheers, Diego