Hi Bob, Tony,
On Mon, Apr 30, 2018 at 10:37 AM, Bob Arning arning315@comcast.net wrote:
drop it into a shared flap and take it out on the other project
open an explorer on the morph and then "(Project named: 'whatever')
world addMorph: self
This did it (the code in an explorer). The flaps probably would have
worked - just didn't want to use it that way. Not sure why.
While doing this, bringing up the debug menu brought the menu up UNDER the progress morph (visually), but the debug morph was still active even though it is under the progress morph. Very weird.
Tony, - blog post: http://www.lshift.net/blog/2005/08/19/how-hard-can-it-possibly-be/ Yes, that is what I was looking for, although Bob's snippit seems to be cleaner. Maybe a menu item in the halo to move top level morphs between project (or, even, NOT top level morphs, but that could be weird).
Thank you both, cbc