Hi Andreas,
This started as a practical artifact. I'm building an audio editor in a time-frequency domain based on the ideas from my thesis (all the stuff is at my page). And I could not start programming in Morphic without cleaning it first. This was the beginning of all my Morphic cleaning efforts, about 3 years ago. As I worked in Morphic I started to feel the urge to fix the problems I saw. I spent so much time thinking on them that I started to find better solutions to them, like general non-linear coordinate systems and modeling images as continuous functions that honor the conditions of the Sampling Theorem, to get proper anti aliasing simply via sampling. So, now, it's grown into both a research project and a practical artifact.
WRT the rendered, I still haven't started writing it. My last published image uses Balloon for rendering. (BTW, thanks for Balloon!) But, as you know, Balloon can not handle non linear coordinate transformation and images modeled as continuous functions. I don't know of any rendering engine that would suit my needs. So, I need to write a new one. Of course, if you or somebody else tells me about such renderer I'd be really happy to use it.
Cheers, Juan Vuletich www.jvuletich.org
Andreas Raab wrote:
Hi Juan -
One thing I'm curious about is whether you consider this a research project or if you plan to produce a practical artifact. There is nothing wrong with the former of course but if you aim for a practical artifact I would reconsider some issues, like writing your own renderer. It can be done but it will take just as much time (if not more) than the rest of the architecture. Been there, done that ;-)
Cheers,
- Andreas
Juan Vuletich wrote:
Hi Folks,
I started to write a "paper to be" about my Morphic 3.0 project. The objective is to convince you that Morphic 3.0 is the coolest thing around :). The first draft is available at www.jvuletich.org. I hope you enjoy it. Any comment is welcome.
Cheers, Juan Vuletich www.jvuletich.org