I don't think anyone was talking about sullying the pure release with practical tools.
Ah, now THERE we see our distinct perspectives.
Another analogy might be fitting a hydroplane with a trolling motor . . .
<g>
Gary
----- Original Message ----- From: "Blake" blake@kingdomrpg.com To: "The general-purpose Squeak developers list" squeak-dev@lists.squeakfoundation.org Sent: Wednesday, July 06, 2005 12:12 AM Subject: Re: Squeak's "general acceptance"
On Tue, 05 Jul 2005 19:49:58 -0700, Gary Fisher gafisher@sprynet.com wrote:
Why saddle a leading-edge development project like Squeak with the mundane trappings of "just about any" other tool? That seems like adding a luggage rack and air conditioning to a Formula One car or putting a wet bar and a stewardess on the Space Shuttle just to make them seem more familiar.
That's one perspective. Another perspective is that it's like adding doors or tires.
Just because something is prosaic doesn't mean it has no value.
Certainly if anyone really wants to add functions to Squeak they can do so, and if those functions prove useful they could become part of the Squeak base, but why tack on a bunch of bric-a-brac just because it's already been done elsewhere?
I don't think anyone was talking about sullying the pure release with practical tools. Just pointing out that for an environment that used to pride itself on being easy to use, there are plenty of areas where it's really not very easy to use.
I'm not sure on what basis you can call Squeak a "leading-edge development project" but perhaps we have different definitions.
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