Done. :)
Best, Marcel Am 05.10.2017 06:21:44 schrieb David T. Lewis lewis@mail.msen.com: We did have a problem on squeaksource.com, but I think it is mostly resolved now.
Hannes,
The password reset for your HJH account was lost, so I set it back to the new password that I sent to you earlier in private email. Hopefully your access is working again now.
Marcel,
Your new account disappeared when squeaksource recovered from some internal problem. Sorry, I do not know the cause. But could I ask you to please register again on squeaksource.com, and I will then add you back to EtoysProject?
Sorry for the disruption, Dave
On Thu, Oct 05, 2017 at 02:03:47AM +0200, H. Hirzel wrote:
Dave
Earlier today login worked. Currently it does not.
--Hannes
On 10/5/17, David T. Lewis wrote:
Hannes,
You did not cause the problem. It may have been me, I saved the squeaksource.com image from a VNC session (because I wanted to make an up to date backup of it), and I am now unable to log in to squeaksource. Maybe I triggered a bug :-/
Can you please tell me if you are able to log in to your http://squeaksource.com page? I am getting authorization errors, and I suspect it is a problem that affects everyone.
Thanks, Dave
On Thu, Oct 05, 2017 at 01:52:35AM +0200, H. Hirzel wrote:
Dave,
Yes, I encounter problems. They might be related to what I just tried to do:
I wanted to save an updated version of Morphic to the ProjectEtoys repository but by mistake I tried to commit it to the trunk. As I do not have commit rights to trunk this prevented me from changing it inadvertently. Later on I wanted to commit that version to ProjectEtoys. It did not work.
--Hannes
On 10/5/17, David T. Lewis wrote:
I'm seeing problems with SqueakSource right now, trying to figure out what is wrong. So the project may not be accessible right now :-/
Dave
On Thu, Oct 05, 2017 at 01:17:58AM +0200, H. Hirzel wrote:
Karl,
So far entering and existing the Etoys project works smoothly.
Load mcz from into current Squeak 6.0a
MCHttpRepository location: 'http://www.squeaksource.com/EtoysProject' user: '' password: ''
The issue is about providing more settings when entering.
Karl, do you want to be added to the list of developers?
--HH
On 10/5/17, H. Hirzel wrote:
PasteUpMorph is useful and the functions have to be maintained.
However adding more functions to Morph does not make sense.
Squeak 6.0a Morph selectors size 1345 PasteUpMorph selectors size 530
--Hannes
On 10/4/17, karl ramberg wrote: > I'm not sure anybody uses Etoys anymore, but PasteUpMorph is very > useful > in > direct manipulation because of it's various layout and event > handling > options. It also act as a container of other morphs, with automatic > layout, enumeration etc. > I'm sure most of this could be refactored into Morph class or > another > class. > > Best, > Karl > > On Tue, Oct 3, 2017 at 3:03 PM, Marcel Taeumel > > wrote: > >> +1 :) >> >> And then later: Rename PasteUpMorph to WorldMorph, and keep an >> empty >> PasteUpMorph subclass around for compatibility reasons. So many >> ideas >> have >> been ported down to Morph class over the past years. New >> applications >> have >> no reason to ever use other instances of PasteUpMorph. >> >> Best, >> Marcel >> >> Am 03.10.2017 14:57:55 schrieb H. Hirzel : >> On 10/3/17, H. Hirzel wrote: >> > Dave >> > >> > your change set contains the class EtoysProject with >> > >> > EtoysProject selectors >> > >> > #(#finalEnterActions: #restoreGlobalPreferences >> > #saveGlobalPreferences >> > #initializeProjectPreferences #configureOnFirstEntry >> > #finalExitActions:) >> > >> > For complete configuration of a EtoysProject it might be >> > necessary >> > to >> > do >> > >> > PasteUpMorph subclass: EtoysPasteUpMorph >> > >> > as well. http://wiki.squeak.org/squeak/6461 >> > >> > Then Etoys related methods may be pushed down to >> > EtoysPasteUpMorph. >> >> See screen shot attached. >> >> > And probably an Etoys specific subclass of WorldMenu would be >> > fine >> > as >> well >> > http://wiki.squeak.org/squeak/6461 >> > >> > >> > there is a test project [2] and some more information about >> > adaptions >> > needed because of the UI changes in the thread 'Etoys in 2017?' - >> > UI >> > preferences [3]. And it would be good to have Etoys methods / >> > configuration separate [4]. >> > >> > I suggest that you start go ahead and start implementing this >> > while >> > using a test Etoys project dropped onto the desktop. >> > >> > --Hannes >> > >> > >> > [2] > You simply drop it in. E.g. download this project >> >> http://etoys.laptop.org/src/Content/ExampleEtoys/CarAndPen.014.pr >> > >> > [3] Hannes Hirzel, 'Etoys in 2017?' mail, Wed, Feb 22, 2017 at >> > 11:01 >> > AM >> > >> > [4] David T. Lewis, Sep 4, 2016 at 3:34 PM >> > "I think it would be great if both Etoys and Scratch were easily >> > loadable and unloadable in trunk." >> > >> > On 10/2/17, David T. Lewis wrote: >> >> An EtoysProject is a project that is configured for running >> >> Etoys. >> >> On >> >> first entry to a new EtoysProject, the playground and project >> preferences >> >> are initialized to provide an environment similar to that of a >> >> traditional >> >> standalone Etoys image. >> >> >> >> Certain preferences that are required for Etoys are initialized >> >> on >> >> project >> >> entry, overriding their global preference values while this >> EtoysProject >> >> is active. On leaving the project, these preferences are >> >> restored >> >> to >> >> their >> >> previous values. >> >> >> >> "ProjectViewMorph openOn: EtoysProject new" >> >> >> >> Change set attached for a minimal implementation. >> >> >> >> Anyone with Etoys knowledge care to help? I do not know enough >> >> about >> >> Etoys >> >> to fill in the rest of the initialization that will be required, >> >> but >> >> it >> >> should not be hard to do. >> >> >> >> Dave >> >> >> >> >> > >> >> >> >> >> >