This mail seems to have been lost from a couple of days ago with a couple of others.I hope they were lost and not moderated.
I made a bookmorph, i could save it file .morph no problem. But... I wanted to save it as a class, with all its submorphs. I think I
mentioned
this a while ago.
So instead of filing in the morph file I could just type in the workspace TestBook new openInWorld.
It is a big problem the dirs. They move from object pattern. But still there needs to be storage of objects, so the image doesn't bloat.
What about it ?
Just remembered, I'm surprised there hasn't been speech put into the tile scripting. Any plans ?
Thanks, Gary
Hello,
It wasn't lost, I think. But Can you clarify what you're trying? I can't think of anything to be implied by 'save an object as a class'.
If it means that you want to have multiple copys of the same object,
aBookMorph copy openInWorld or ActiveHand attachMorph: aBookMorph copy.
may do what you want to do.
Then, what is "dirs". Directories to manage files? (Or print the directory stack?) What is object pattern? Oh, I see, I guess you want to make it work even you don't copy the .morph file.
I'd suggest to create a new class something like "PrototypeInstantiator" that creates a copy of the specified object.
In regards to speech, it is a good idea, I think.
-- Yoshiki
At Wed, 31 Mar 2004 17:13:12 +0100, Gary McGovern wrote:
This mail seems to have been lost from a couple of days ago with a couple of others.I hope they were lost and not moderated.
I made a bookmorph, i could save it file .morph no problem. But... I wanted to save it as a class, with all its submorphs. I think I
mentioned
this a while ago.
So instead of filing in the morph file I could just type in the workspace TestBook new openInWorld.
It is a big problem the dirs. They move from object pattern. But still there needs to be storage of objects, so the image doesn't bloat.
What about it ?
Just remembered, I'm surprised there hasn't been speech put into the tile scripting. Any plans ?
Thanks, Gary
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