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Joshua,
Based on your overlapping morph suggestion, I just tried it on the P3 with the original morph framing (which probably overlapped by a pixel along any or all edges) and again with framing that keeps morphs well-away from the two 3D views.
I'm still seeing a degredation of performance when acceleration is enabled (and it is hitting the disk every second if not a little faster), BUT, without acceleration, the frame rate went from 10-15 and struggling to keep up with user input to 20-30 and responsive. It will be interesting to see what happens on the P2.
Thanks!
Bill
Wilhelm K. Schwab, Ph.D. University of Florida Department of Anesthesiology PO Box 100254 Gainesville, FL 32610-0254
Email: bills@anest4.anest.ufl.edu Tel: (352) 846-1285 FAX: (352) 392-7029
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