Hi,
The latest work done since week 10:-
* Solids are now buffered for smoother rendering * Face selection enabled for marker insertion * Wireframe and solid view now available * The size of the tree is now fixed at 20% of the total world width and the height is fixed to below the menu bar right down to the bottom of the world morph. * The size of the tree changes and keeps its aspect when the world morph is resized. * A lot of empty tree node errors fixed. If you find any, please let me know. * Right-click on tree nodes to show pop-up menu added (only for MyRectangle and MyCircle). * Fixed error of collapsing on empty collection when a child node is still selected. * The avatar now moves smoothly using the keyboard controls (w,a,s,d…etc) without needing to wait for the OS key repeat to happen. * Going forward with ‘w’ key will no longer have avatar blocking your view in first person mode. * More than 1 key can be pressed now for diagonal movement e.g. w+d . * Holding shift key when clicking and dragging on a cube will allow the user to move around the cube in a circular motion for full body view. * Input field on windows now accept changes and stores the value when text is modified. Previously, the user had to hit enter or tab before the value is accepted. * Markers have pop-up menu to adjust position of itself and of the part it is sitting on * Extruded shapes are now glued to parts i.e. moving the shapes move the part frame * Markers are added into the tree menu and will be displayed appropriately
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