Hi all
It took some times ;). I promised to do this after ESUG last september.... But now I made it. I made a cool image full of projects to present Squeak. I used it Friday to make a demo and it work really well. I use now the thread navigator.
You can find the image, all the projects, and all kinds of pictures, mp, midi, flash files so that demonstrators do not have to look around at http://www.iam.unibe.ch/~ducasse/WebPages/nonofficial.html
or directly http://www.iam.unibe.ch/~ducasse/WebPages/April02Demo.zip
I think that some of the projects contained extra images but I could figure out how to remove them.
Stef
If you create new projects or bug fixes, typos...please sent them to me. The idea is to create projects that minimize problems related to evolution. That's why they contained mainly text and pictures but not active objects. The objects are created during the demo. That's why I put script to load files or other magic invocations.
Hi Stef,
It took some times ;). I promised to do this after ESUG last
september....
It looks impressive.
That's why they contained mainly text and pictures but not active
objects.
The objects are created during the demo.
There are about 10 Meg. of pictures (if 'PictOfApplicationsOrDevices' and 'PictOfApplicationsOrDevices' can give a hint to this number). That leaves about 35 Meg. 'mainly' for text and that's a lot of text ;-).
I read somewhere (?) that SqueakCentral even have images in the ranges of hundreds of Megs. I have not seen them but have no doubt that they do exist ;-)
With John's enhancement in the 64bit file system, it will be hard to guess what the biggest image size will be ;-)
That's why I put script to load files or other magic invocations.
Where can I find these scripts for loading and unloading (?) stuff ?
I am also trying to load the projects in the demo package into the MiniMorphic.image.
Apparently, the filelist in the MiniMorphic.image doesn't know how to load project.
Is there anyway I can use your enhanced filelist with this MiniMorphic.image to load these projects one by one.
BTW, by any chance you have a version of this package with the latest version of Stable Squeak together with the latest and greatest Ginsu at that time (ESUG last september). That would make a good collector item. ;-)
I tried to navigate through this 45Meg image and couldn't locate Henrik's module stuff.
It must certainly be somewhere in there together with your and others' enhancements :-)
Please keep up with your great advocating for Modular Squeak.
Cheers,
PhiHo.
-----Original Message----- From: squeakfoundation-admin@lists.squeakfoundation.org [mailto:squeakfoundation-admin@lists.squeakfoundation.org] On Behalf Of stephane ducasse (home) Sent: Sunday, April 14, 2002 3:48 PM To: squeak dev; squeakfoundation@lists.squeakfoundation.org Subject: [Squeakfoundation]Squeak Demo Kit Ready ;)
Hi all
It took some times ;). I promised to do this after ESUG last september.... But now I made it. I made a cool image full of projects to present Squeak. I used it Friday to make a demo and it work really well. I use now the thread navigator.
You can find the image, all the projects, and all kinds of pictures, mp, midi, flash files so that demonstrators do not have to look around at http://www.iam.unibe.ch/~ducasse/WebPages/nonofficial.html
or directly http://www.iam.unibe.ch/~ducasse/WebPages/April02Demo.zip
I think that some of the projects contained extra images but I could figure out how to remove them.
Stef
If you create new projects or bug fixes, typos...please sent them to me. The idea is to create projects that minimize problems related to evolution. That's why they contained mainly text and pictures but not active objects. The objects are created during the demo. That's why I put script to load files or other magic invocations.
_______________________________________________ Squeakfoundation mailing list Squeakfoundation@lists.squeakfoundation.org http://lists.squeakfoundation.org/listinfo/squeakfoundation
Hello Stef,
At 21:48 14-4-02 +0200, you wrote:
Hi all
It took some times ;). I promised to do this after ESUG last september.... But now I made it. I made a cool image full of projects to present Squeak. I used it Friday to make a demo and it work really well. I use now the thread navigator.
You can find the image, all the projects, and all kinds of pictures, mp, midi, flash files so that demonstrators do not have to look around at http://www.iam.unibe.ch/~ducasse/WebPages/nonofficial.html
or directly http://www.iam.unibe.ch/~ducasse/WebPages/April02Demo.zip
I think that some of the projects contained extra images but I could figure out how to remove them.
Stef
If you create new projects or bug fixes, typos...please sent them to me. The idea is to create projects that minimize problems related to evolution. That's why they contained mainly text and pictures but not active objects. The objects are created during the demo. That's why I put script to load files or other magic invocations.
Well - having a 56K telephone modem means over 3 hours of downloading, it turned out. And having 64 MB memory available means that the image is very slow on my computer. However - I like the demo and suppose it will enable a specialist to give a fine demonstration of Squeak.
Here are some comments - and note that I tried out most of your stuff in my 3.2gamma #4823:
(1) One project concerned with Squeak's presence on many OS-s occured twice in your image. (2) SqOverview.Morph refuses to load: MessageNotUnderstood: "getCurrentMorphicWorld". (The first lines say this is for Squeak 2.8alpha #2042) (3) ch1History.bo refuses to load: MessageNotUnderstood: "getCurrentMorphicWorld". (The first lines say this is for Squeak 2.7alpha #1761) (4) The flashfile areallycoolflash.swf DOES load and IS funny, and quite amazing for 130 Kb.
It would be nice to be able to run SqOverview.Morph and read ch1History.bo. If you have editions fit for the current 3.2 image please put them on your website and let us know. The same applies to any projects including code.
Meanwhile: Thanks for your many efforts for Squeak.
Regards,
Maarten.
------------------------------------------ Maarten Maartensz. Homepage: http://www.xs4all.nl/~maartens/ ------------------------------------------
Well - having a 56K telephone modem means over 3 hours of downloading, it turned out. And having 64 MB memory available means that the image is very slow on my computer. However - I like the demo and suppose it will enable a specialist to give a fine demonstration of Squeak.
I tried to compress as much as I can. I put only one project and removed the buggy ones.
Here are some comments - and note that I tried out most of your stuff in my 3.2gamma #4823:
(1) One project concerned with Squeak's presence on many OS-s occured twice in your image.
Yes one contains direct link to other (it was a HTMR one) but this way it is less reusable when we do not load the others. So I made another one with only one picture for all the OS.
(2) SqOverview.Morph refuses to load: MessageNotUnderstood: "getCurrentMorphicWorld". (The first lines say this is for Squeak 2.8alpha #2042) (3) ch1History.bo refuses to load: MessageNotUnderstood: "getCurrentMorphicWorld". (The first lines say this is for Squeak 2.7alpha #1761) (4) The flashfile areallycoolflash.swf DOES load and IS funny, and quite amazing for 130 Kb.
Thanks for all. The flash is from a friend of mine that is illustrator http://herve.flores.online.fr/ but not a computer guy.
Once I shown Squeak and he told me that it would be really interested if the technology would be user (not programmer) level because he is doing one cd for kids per month.
It would be nice to be able to run SqOverview.Morph and read ch1History.bo.
I do not know what to for those. May be Mark updated the ch1History (because it is his slides).
If you have editions fit for the current 3.2 image please put them on your website and let us know. The same applies to any projects including code.
Meanwhile: Thanks for your many efforts for Squeak.
squeakfoundation@lists.squeakfoundation.org