I noticed the wyoGuide is released under the wxWindows license, which is essentially LGPL and should make it a friendly base from which to fork. I presume a fork would be necessary as I doubt wxWindows is particularly Squeaky.
On 8/24/07, David Mitchell david.mitchell@gmail.com wrote:
I'd like to start with something complete and then talk about how Squeak differs and whether or not that difference is desirably Squeaky.
This page has a good start with which to compare:
http://en.wikipedia.org/wiki/Human_interface_guidelines
I'm (historically) partial to IBM CUA, but I know it isn't exactly sexy.
On 8/24/07, Brad Fuller bradallenfuller@yahoo.com wrote:
I'd like to get your ideas on compiling a list of UI guidelines or heuristics that Squeak developers should follow. A few have mentioned they liked the idea, but I'd like to hear from the whole group. Is it a dumb idea or maybe a good one but tough to follow through? Too tough for our first go-round? (which I should mention now: I think we need to find a couple of "jobs" that we can accomplish fairly quickly to provide some success to the group.)
If you think it's a good idea, we could discuss one at a time and when we have a statement that we like, we could place it on the squeak wiki on a "Squeak UI Guidelines" page.
As I mentioned before, there are already plenty of Squeak UI precedences set and maybe we could start with those that have been successful. Most of the successful ones are ubiquitous and thus sometimes hard to see cuz we're so used to them, (for instance, the fact that you can edit what you see is a basic and powerful attribute of Squeak. No need to go to a special "editor" like a text editor or graphics editor to edit a morphic. )
We could also discuss ideas that others have had, such as Jef Raskin's Humane Interface, and if applicable bring them into our domain.
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