Hi Igor,
I'd be happier if you actually used it, but...
It does not require BitBlt rule 41. It uses rules 28 and 34. So it uses the 32 bits (actually it could work with 24, but never tried) to store the full subpixel data. The Form in the font has the glyphs in black with colored borders for subpixel rendering.
Cheers, Juan Vuletich
Igor Stasenko wrote:
2008/4/16 Juan Vuletich juan@jvuletich.org:
Did I ever tell I did a very small change set that allows 32 bpp StrikeFonts, and a set of free subpixel rendered fonts? Works on any platform without any new plugin. It is what you need for this to look really great (if you are not using FreeType). It is at http://www.jvuletich.org/NiceFonts.html .
I'm aware of your changes concerning fonts. Just one question, why it requires 32bpp , not 8bpp? A raster font should be represented by a mask and 8bpp for mask pixels is more than enough for representing font with fully opaque/fully transparent and semi-transparent pixels. What you doing with rest 24 bits?
I can understand people not using it because they prefer FreeType. But I can't understand how can somebody prefer those ugly fonts...
Cheers, Juan Vuletich
Adrian Lienhard wrote:
Hey, that's cool!
For those that don't have the time to load the code, here is a screenshot
(sorry for the additional traffic, but since there was no other response to this mail, I think it's appropriate ;) )
...Screenshot removed...
One thing I noticed is that in the text panes, for selected code the
keyboard shortcuts do not work and the usual context menu is missing.
Cheers, Adrian
BTW: I still have a problem loading or updating to versions beyond
Pinesoft-Widgets-gvc.301.mcz (even if there are no windows opened when loading, which we do using MC config maps). I get an emergency debugger from which the image cannot recover.
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