2008/3/28, John Gilmore gnu@toad.com:
The calculus of the figure takes about 10s (the workaround for the incomplete implementation of the Squeak closure may take a lot of the needed time for the calculus) but then the rendering is pretty fast considering the CPU (no floating point unit)
FYI, there is a floating point unit in the XO.
Oh great. Ok now I am not sure how is done floating point calculus within Squeak. Does it use the hardware resource (FPU) or does Squeak use its own calculus system with Taylor series or so ? Let's hear what Squeak friends say.
Hilaire
On 28.03.2008, at 12:03, Hilaire Fernandes wrote:
2008/3/28, John Gilmore gnu@toad.com:
The calculus of the figure takes about 10s (the workaround for the incomplete implementation of the Squeak closure may take a lot of the needed time for the calculus) but then the rendering is pretty fast considering the CPU (no floating point unit)
FYI, there is a floating point unit in the XO.
Oh great. Ok now I am not sure how is done floating point calculus within Squeak. Does it use the hardware resource (FPU) or does Squeak use its own calculus system with Taylor series or so ? Let's hear what Squeak friends say.
Squeak uses native doubles.
- Bert -
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