This thread on Nortel learning:
http://xoexperience.blogspot.com/
quote: " I followed with a conversation on the #squeak irc channel. Our conclusion: while it may be "possible" to generate 2D animations with Squeak, the conceptual differences between Squeak and flash are enormous, and this is not a practical option for our illustrator, Phi.
To give you an idea of the kind work Phi does, take a look at this. If anyone knows of example animations made with eToys that look as good as what Phi did here, please let us know."
reminded me of my wish that Squeak be used instead of Flash :) in addition to it being so nice for exploring..
That aside, I think the person who made the comment is right - I do not think Squeak can be used to create animations shown in there, at least I do not know how to. Does anyone have enough experience with Scratch to comment that perhaps Scratch could be used to create animations similar to those with equivalent or lower effort?
Thanks Milan
To give you an idea of the kind work Phi does, take a look at this. If anyone knows of example animations made with eToys that look as good as what Phi did here, please let us know."
reminded me of my wish that Squeak be used instead of Flash :) in addition to it being so nice for exploring..
That aside, I think the person who made the comment is right - I do not think Squeak can be used to create animations shown in there, at least I do not know how to. Does anyone have enough experience with Scratch to comment that perhaps Scratch could be used to create animations similar to those with equivalent or lower effort?
Either in Etoys or Scratch, a script for that kind of animation would look like a long, serial chain of commands, and would not be too pleasant to edit or make.
There have been discussions to make a tool for making timeline-based animations. One could imagine to start from something that EventTheatre offers (press "Record" in EV, do something, hit escape key and press the double-ring button).
However, filling details that makes such a tool (i.e., an animation making tool) useful would require a lot of work. Frame-based animation in Etoys doesn't really scale, and adjusting the rotation centers of frames to make the animation look right is hard, etc. Also, our 2D scaling and rotation isn't fast enough to show that on XO.
BTW, the "LearniT" animations are fun to watch and have hip style, but to see that some people think they are good for "education" (implies that they are informative and teaching something) gives me a strange impression. "How the mesh network works?" and the animation essentially tells you that "the middle man relays". Do you need one minute animation to convey the four words idea?
-- Yoshiki
On 2008 March 28, Yoshiki Ohshima wrote:
Either in Etoys or Scratch, a script for that kind of animation would look like a long, serial chain of commands, and would not be too pleasant to edit or make.
There have been discussions to make a tool for making timeline-based animations. One could imagine to start from something that EventTheatre offers (press "Record" in EV, do something, hit escape key and press the double-ring button).
However, filling details that makes such a tool (i.e., an animation making tool) useful would require a lot of work. Frame-based animation in Etoys doesn't really scale, and adjusting the rotation centers of frames to make the animation look right is hard, etc. Also, our 2D scaling and rotation isn't fast enough to show that on XO.
Yoshiki, thanks for explaining
BTW, the "LearniT" animations are fun to watch and have hip style, but to see that some people think they are good for "education" (implies that they are informative and teaching something) gives me a strange impression.
Oh I agree with you, absolutely. The animation is very cool but not very useful as explanation how to use mesh networking, in fact confusing at least to me. I was talking about the general idea of hijacking the interest in things Flash and convert it to eToys. As far as i know, Flash is beeing taught and used in North American High Schools in "computer technology" type classes, presumably for it's popularity and coolness factor - would be nice to have that railroad available :)
Thanks Milan
"How the mesh network works?" and the animation essentially tells you that "the middle man relays". Do you need one minute animation to convey the four words idea?
-- Yoshiki _______________________________________________ Etoys mailing list Etoys@lists.laptop.org http://lists.laptop.org/listinfo/etoys
Hello,
BTW, the "LearniT" animations are fun to watch and have hip style, but to see that some people think they are good for "education" (implies that they are informative and teaching something) gives me a strange impression.
Oh I agree with you, absolutely. The animation is very cool but not very useful as explanation how to use mesh networking, in fact confusing at least to me. I was talking about the general idea of hijacking the interest in things Flash and convert it to eToys. As far as i know, Flash is beeing taught and used in North American High Schools in "computer technology" type classes, presumably for it's popularity and coolness factor - would be nice to have that railroad available :)
And of course I wasn't implying that you think like that! Yes, I follow these emails on devel@ and other lists and there is a need for content making in general.
And, I think it should be possible to make such contents on XO. Otherwise, the work flow is like some people make them in Flash/Flex, etc. and have them consumed by others with XO. This is another point it seems to be missing to me in the discussion.
-- Yoshiki
2008/3/28, Yoshiki Ohshima yoshiki@vpri.org:
And, I think it should be possible to make such contents on XO. Otherwise, the work flow is like some people make them in Flash/Flex, etc. and have them consumed by others with XO. This is another point it seems to be missing to me in the discussion.
Indeed, one key aspect of the OLPC seems that teachers/learner should be able to build content by themselves, if they will to. It is not possible with Flash.
Hilaire
Hello,
BTW, the "LearniT" animations are fun to watch and have hip style, but to see that some people think they are good for "education" (implies that they are informative and teaching something) gives me a strange impression.
Oh I agree with you, absolutely. The animation is very cool but not very useful as explanation how to use mesh networking, in fact confusing at least to me. I was talking about the general idea of hijacking the interest in things Flash and convert it to eToys. As far as i know, Flash is beeing taught and used in North American High Schools in "computer technology" type classes, presumably for it's popularity and coolness factor - would be nice to have that railroad available :)
On 2008 March 28, Yoshiki Ohshima wrote: And of course I wasn't implying that you think like that!
:) Well I was mostly trying to perform a sort of a marketing role. Flash is exteremely popular and does certain things well, and it would be good to be able to do them well also in something like eToys on XO (on top of those things that eToys can do for education that Flash can not). In a way it reminds me about 5-6 years ago I tried to make a simple etoys game with my kids (they wanted to make a game) and realized there was no eToys way to move an object using keyboard keys. Something that (I assumed) every kid would be looking for was missing.
Yes, I follow these emails on devel@ and other lists and there is a need for content making in general.
I agree (educational) content is the most important thing. Off topic, I would think OLPC proponents should stress things that are not about computing, cool (and no doubt useful) things like mesh networking, etc, but content delivery. Although it will take time for content to be created, and everything is complicated by language bareers etc.
And, I think it should be possible to make such contents on XO. Otherwise, the work flow is like some people make them in Flash/Flex, etc. and have them consumed by others with XO. This is another point it seems to be missing to me in the discussion.
yes... I worked on a contract a few years ago for a major content provider for North American schools, they started provide online content for school tests, and the decision was between Flash / Javascript / OPenLaszlo. Due to populism and popularity of the above, suggesting eToys did not go far, and it would be too bad if creating majority of XO content would not be done using XO tools such as eToys.
Milan
-- Yoshiki _______________________________________________ Etoys mailing list Etoys@lists.laptop.org http://lists.laptop.org/listinfo/etoys
Yoshiki Ohshima wrote:
To give you an idea of the kind work Phi does, take a look at this. If anyone knows of example animations made with eToys that look as good as what Phi did here, please let us know."
reminded me of my wish that Squeak be used instead of Flash :) in addition to it being so nice for exploring..
That aside, I think the person who made the comment is right - I do not think Squeak can be used to create animations shown in there, at least I do not know how to. Does anyone have enough experience with Scratch to comment that perhaps Scratch could be used to create animations similar to those with equivalent or lower effort?
Either in Etoys or Scratch, a script for that kind of animation would look like a long, serial chain of commands, and would not be too pleasant to edit or make.
There have been discussions to make a tool for making timeline-based animations. One could imagine to start from something that EventTheatre offers (press "Record" in EV, do something, hit escape key and press the double-ring button).
I think the Skeleton system could be a good starting point for such a system.
Karl
However, filling details that makes such a tool (i.e., an animation making tool) useful would require a lot of work. Frame-based animation in Etoys doesn't really scale, and adjusting the rotation centers of frames to make the animation look right is hard, etc. Also, our 2D scaling and rotation isn't fast enough to show that on XO.
BTW, the "LearniT" animations are fun to watch and have hip style, but to see that some people think they are good for "education" (implies that they are informative and teaching something) gives me a strange impression. "How the mesh network works?" and the animation essentially tells you that "the middle man relays". Do you need one minute animation to convey the four words idea?
-- Yoshiki _______________________________________________ Etoys mailing list Etoys@lists.laptop.org http://lists.laptop.org/listinfo/etoys
etoys-dev@lists.squeakfoundation.org